January 27, 2026
New Release
Botherlands 1.0.0 is out!
After several weeks of iteration, testing, and refinement, Botherlands version 1.0.0 is officially released.
What started as a small prototype built for my Epic Waste of Time devlog series has evolved into a fully-fledged mobile game, redesigned from the ground up with mobile platforms in mind.
What’s in 1.0.0?
The 1.0.0 release marks the first complete and stable version of Botherlands, featuring:
Fast-paced top-down combat with responsive controls
A risk–reward weapon vending machine system
Randomized weapons that scale with player investment
Meta-progression via floppy disks
Infinite difficulty scaling per stage
Trophy-based challenges and leaderboards
Fully reworked UI, balance, and performance for mobile devices
Availability
Android: Available now on Google Play
iOS: Available on the App Store
What’s Next?
While this is the 1.0.0 release, Botherlands will continue to evolve. I’ll be monitoring player feedback closely and improving balance, progression, and overall polish in future updates.
Thanks to everyone who played the prototype, shared feedback, or supported the project during development — it genuinely helped shape the final game.
Want more details? Check the project's page

